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BLENDER TUTORIAL - Blender 4.1 Compositing: Depth (Z) pass & Atmospheric Perspective series

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BLENDER TUTORIAL - Blender 4.1 Compositing: Depth (Z) pass & Atmospheric Perspective series

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Text version of a series of 9 videotutorials published on my Youtube channel in May 2024.

Click on the links below to watch the corresponding video tutorials on YouTube.

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The PDF is free; feel free to share it!


Hello everyone!

Aerial Perspective or Atmospheric Perspective refers to the decrease in contrast and saturation with distance in wide environments or backgrounds. Additionally, colors usually tend to shift towards the color of the background, which can be bluish during the day or reddish around sunset or sunrise.

It's also possible to blur the image with distance or add other effects; in any case, we need to obtain a mask based on the distance from the virtual camera, so that we can use that mask to implement the effects.

So, we'll be creating a series of effects, specifically blurring, blue tint, desaturation, and contrast reduction, in this order. However, note that you don't have to use ALL of these effects! I'll showcase them one by one to make the series as comprehensive as possible, but you can choose to use only some or even just one of these effects, depending on your needs!


Chapters:

  1. Introduction
  2. Clipping; Environment
  3. Normalizing Depth
  4. Distance Blurring
  5. Blue Shifting
  6. Desaturate
  7. Groups
  8. Contrast
  9. Background & Z-Combine; Conclusion
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