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BLENDER TUTORIAL - Checking the Orientation of Normals in the 3D Viewport with Face Orientation

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BLENDER TUTORIAL - Checking the Orientation of Normals in the 3D Viewport with Face Orientation

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Text version of a videotutorial published on my Youtube channel.

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The PDF is free; feel free to share it!


To correctly check the orientation of the Normals, activate the Face Orientation option in the Viewport Overlay menu of the 3D Viewport.

If a face is oriented towards the camera, then it will appear in blue...

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