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BLENDER TUTORIAL - The Classroom, part 1: Volume Scattering in World Output

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BLENDER TUTORIAL - The Classroom, part 1: Volume Scattering in World Output

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Text version of a videotutorial published on my Youtube channel.

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The PDF is free; feel free to share it!


Hello everyone!

This is the first of two tutorials in which I will examine two aspects of the rendered image that I am currently showing on screen: how to create volumetric lights when the scene's light source is Nishita Sky, and which Compositing nodes to use to get the final result.

The tutorial was created with version 3.6 of Blender, and, like most of my tutorials, its text version is available for free download at the link provided in the description.

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