BLENDER TUTORIAL - Compositing - Sun Beams, part 2: Masks, Blur, Color Balance
Text version of a videotutorial published on my Youtube channel.
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Hello everyone!
This is the second and last of two tutorials, made with Blender 3.6, in which we will examine the Sun Beams node to simulate light scattering in the air in Post-Production, after rendering, without resorting to Volume shaders or other elements in the scene.
As I told you in the previous tutorial, we should not call it Volumetric Light, because it's just a Compositing effect.
In this tutorial, in particular, we will see how to apply the effect to the light passing through windows (i.e., through a semitransparent material), how to soften the edges of the light rays, how to exclude some areas of the rendering that we are not interested in, and how to further modify the light rays with Color Balance and other effects.
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