UNITY TUTORIAL - Basics: Rigid Body and Physics Materials to make objects fall and bounce
Text version of a videotutorial published on my Youtube channel.
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This is a basic tutorial on how to use Rigid Bodies and Physics Materials to make objects fall and bounce in our Unity projects.
Unity provides a physics simulation engine, but in order to access these features, it is necessary to use a couple of components (such as Rigid Body and Colliders) and other elements.
This is because physical simulation is computationally expensive, so by default, objects do NOT participate in it. It's up to us to specify if and how an object should behave physically.
The tutorial was recorded using version 2022, starting from a new, empty 3D project.
Free PDF - Feel free to share it!