The video and this PDF are available for free; feel free to download and share them.
The 3D Models used in this tutorial:
Follow me on Sketchfab to keep up with my newest 3D models: https://sketchfab.com/FrancescoMilanese
This is a basic tutorial on how to use Rigid Bodies and Physics Materials to make objects fall and bounce in our Unity projects.
Unity provides a physics simulation engine, but in order to access these features, it is necessary to use a couple of components (such as Rigid Body and Colliders) and other elements.
This is because physical simulation is computationally expensive, so by default, objects do NOT participate in it. It's up to us to specify if and how an object should behave physically.
The tutorial was recorded using version 2022, starting from a new, empty 3D project.
Videotutorial + PDF version. The product is free, so any payments made by those who want to download it will be considered as donations, which do not entitle the user to support, advice, or other content.