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UNITY TUTORIAL - Basics: Rigid Body and Physics Materials to make objects fall and bounce

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Videotutorial and its text version, published on my Youtube channel.

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This is a basic tutorial on how to use Rigid Bodies and Physics Materials to make objects fall and bounce in our Unity projects.

Unity provides a physics simulation engine, but in order to access these features, it is necessary to use a couple of components (such as Rigid Body and Colliders) and other elements.

This is because physical simulation is computationally expensive, so by default, objects do NOT participate in it. It's up to us to specify if and how an object should behave physically.

The tutorial was recorded using version 2022, starting from a new, empty 3D project.

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Videotutorial + PDF version. The product is free, so any payments made by those who want to download it will be considered as donations, which do not entitle the user to support, advice, or other content.

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UNITY TUTORIAL - Basics: Rigid Body and Physics Materials to make objects fall and bounce

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Add to cart