UNITY TUTORIAL - Introduction to rotations with Slerp, Quaternions, Time.deltaTime
Text version of a videotutorial published on my Youtube channel.
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In this tutorial, we will explore the Slerp function of Quaternion in Unity, which allows us to transition from an initial orientation to a final one over a specified period of time, performing smooth rotations.
In this tutorial, I will assume that you are already familiar with Time.deltaTime, which I have covered in a previous video tutorial on my YouTube channel. If you are not familiar with Time.deltaTime, I highly recommend watching that video before proceeding with this one.
This tutorial was recorded using Unity 2022; however, the Slerp function has been available in multiple versions and will likely continue to be available in future releases...
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