The video and this PDF are available for free; feel free to download and share them.
The 3D models used in this tutorial:
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In this tutorial, we will explore the Slerp function of Quaternion in Unity, which allows us to transition from an initial orientation to a final one over a specified period of time, performing smooth rotations.
In this tutorial, I will assume that you are already familiar with Time.deltaTime, which I have covered in a previous video tutorial on my YouTube channel. If you are not familiar with Time.deltaTime, I highly recommend watching that video before proceeding with this one.
This tutorial was recorded using Unity 2022; however, the Slerp function has been available in multiple versions and will likely continue to be available in future releases...
Videotutorial + PDF version. The product is free, so any payments made by those who want to download it will be considered as donations, which do not entitle the user to support, advice, or other content.